Object Oriented Software Construction
Semester 1, 2019
Staff
Calendar notes
An introduction to Object Oriented software development. Programming with classes; objects and polymorphism. Evolutionary and test-driven development. Analysis and design. Modelling with UML. Design patterns. Design for reuse, for testing, and for ease of change.
Prerequisite: ENGGEN 131 or COMPSCI 101
Intended learning outcomes |
Related graduate attributes |
Related assessments |
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explain the philosophy of object-oriented design, including aspects such as encapsulation, inheritance and polymorphism |
UOA_1: Disciplinary Knowledge and Practice (0) |
A1 A2 A3 Lab 3 Lab 4 A4 Final Exam Test 1 Test 2 |
develop a small application in an object-oriented programming language consisting of multiple classes using features of the language appropriate to the problem |
UOA_1: Disciplinary Knowledge and Practice (0) UOA_3: Solution Seeking (0) |
A1 A2 A3 Lab 3 Lab 4 A4 |
make design decisions, and improve designs, based on the principles of sound object-oriented design |
UOA_1: Disciplinary Knowledge and Practice (0) UOA_2: Critical Thinking (0) UOA_3: Solution Seeking (0) |
Lab 2 A2 A3 Lab 3 Lab 4 A4 Final Exam |
communicate design knowledge using a modelling notation |
UOA_1: Disciplinary Knowledge and Practice (0) UOA_4: Communication and Engagement (0) |
Final Exam Test 2 |
use software tools to support software development activities |
UOA_1: Disciplinary Knowledge and Practice (0) UOA_3: Solution Seeking (0) |
A1 Lab 2 A3 Lab 3 Lab 4 A4 |
Develop a working knowledge of the Java Programming Language |
UOA_1: Disciplinary Knowledge and Practice (0) UOA_3: Solution Seeking (0) |
Lab 1 Lab 2 A3 Lab 3 Lab 4 A4 Final Exam Test 2 |
Coursework
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