SOFTENG 251

Object Oriented Software Construction

Summary


Semester

Semester 1, 2019

Staff

Contents


Calendar notes

An introduction to Object Oriented software development. Programming with classes; objects and polymorphism. Evolutionary and test-driven development. Analysis and design. Modelling with UML. Design patterns. Design for reuse, for testing, and for ease of change.
Prerequisite: ENGGEN 131 or COMPSCI 101

Outcome mapping


Intended learning outcomes
Related graduate attributes
Related assessments

explain the philosophy of object-oriented design, including aspects such as encapsulation, inheritance and polymorphism

UOA_1: Disciplinary Knowledge and Practice (0)
A1
A2
A3
Lab 3
Lab 4
A4
Final Exam
Test 1
Test 2

develop a small application in an object-oriented programming language consisting of multiple classes using features of the language appropriate to the problem

UOA_1: Disciplinary Knowledge and Practice (0)
UOA_3: Solution Seeking (0)
A1
A2
A3
Lab 3
Lab 4
A4

make design decisions, and improve designs, based on the principles of sound object-oriented design

UOA_1: Disciplinary Knowledge and Practice (0)
UOA_2: Critical Thinking (0)
UOA_3: Solution Seeking (0)
Lab 2
A2
A3
Lab 3
Lab 4
A4
Final Exam

communicate design knowledge using a modelling notation

UOA_1: Disciplinary Knowledge and Practice (0)
UOA_4: Communication and Engagement (0)
Final Exam
Test 2

use software tools to support software development activities

UOA_1: Disciplinary Knowledge and Practice (0)
UOA_3: Solution Seeking (0)
A1
Lab 2
A3
Lab 3
Lab 4
A4

Develop a working knowledge of the Java Programming Language

UOA_1: Disciplinary Knowledge and Practice (0)
UOA_3: Solution Seeking (0)
Lab 1
Lab 2
A3
Lab 3
Lab 4
A4
Final Exam
Test 2

Assessment


Coursework

No description given

Exam rules

No description given

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Other assessment rules

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